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Thread Statistics | Show CCP posts - 63 post(s) |

Hannott Thanos
Notorious Legion
104
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Posted - 2012.09.18 14:27:00 -
[1] - Quote
Boogie Jones wrote:The powergrid nerf on the cane is a bit much imo. It should be able to fit a full rack of 425s + the neuts.  You mean the same way a Myrmidon should be able to fit a full rack of Neutrons and a triple rep tank? |

Hannott Thanos
Notorious Legion
104
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Posted - 2012.09.18 14:31:00 -
[2] - Quote
Warde Guildencrantz wrote:for christs sake, why do TDs need to affect missiles? Now you can't properly ever fight back against something wielding a TD!
Baww. The rage is "Nerf ECM", did you forget? |

Hannott Thanos
Notorious Legion
104
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Posted - 2012.09.18 14:33:00 -
[3] - Quote
NiGhTTraX wrote:The current Drake with 7x T2 HML launchers and 2x T2 BCU, firing T1 Scourge Heavy Missiles outputs 321 DPS. The Hurricane with 6x T2 425mm Autocannons and 2x T2 Gyrostabs outputs 477 DPS.
Yeah, at a 2km Optimal range. At actual engagement range.... Not so much. GTFO EFT |

Hannott Thanos
Notorious Legion
104
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Posted - 2012.09.18 14:40:00 -
[4] - Quote
Memrox wrote:Heavys range nerf.. ok. The DMG nerf is bad, Fozzie wake up!?!?!?! Yeah!! Wake up and give us medium railguns that has 400 dps at 0-80 km!!!! |

Hannott Thanos
Notorious Legion
104
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Posted - 2012.09.18 14:56:00 -
[5] - Quote
Alx Warlord wrote:CCP Fozzie wrote:Pisov viet wrote:CCP Fozzie wrote: Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Is that only heavy missiles, or also heavy assault missiles? Just heavy missiles. and what about the heavy assault missile? doesn't it need a buff? noone uses them... ....because HML's were too awesome, not because HAMS were bad. |

Hannott Thanos
Notorious Legion
111
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Posted - 2012.09.19 14:53:00 -
[6] - Quote
Metal Icarus wrote:I still stand by my new module suggestion. To have the TD be able to disrupt ALL weapon systems with one mod is, IMO, too effective. (could be said for ECM, but you need racial jammers to be effective)
I am fine with the mod to have the same prereqs as the tracking disruptor, and recieve the same bonuses. Just have a different module. It will be better for the lore, more intuitive and would not make the TD OP. Harr harr harr, yeah right. 5 x multispec all the way man |

Hannott Thanos
Notorious Legion
111
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Posted - 2012.09.19 14:59:00 -
[7] - Quote
Regarding TD's.
Simply add 2 attributes to the Tracking Disruptor. Then add 2 more scrpits to boost the new attributes. Simple to tweak and simple to use and fair for everyone. |

Hannott Thanos
Notorious Legion
112
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Posted - 2012.09.19 15:16:00 -
[8] - Quote
War Kitten wrote:CCP Fozzie wrote:(Lots of good justification and answers) After giving it a day to think about it and reading further, I think the HML nerfs are pretty fair - but still need testing. And I would make sure you sell the justification up front, in bold letters, with pretty graphs and charts, or you will see lots of rage when the rest of Eve starts to pay attention. However, there's still one imbalance with respect to HAMs and HMLs, and that is the fitting requirements. Since close range fighting is the version that requires more tank, shouldn't HAMs, the soon-to-be only way to fight close range with a drake, be the weapon system that has lower fitting requirements, enabling a heavier tank to be fit? My Caldari alt trained Drakes and HMLs because when comparing them to HAMs, there just was no reason to trade away the extra fittings for less range, less effectiveness vs. small targets and slightly more damage. Now that HAMs will be the only reasonable DPS option for a drake with tackle, shouldn't they have have the lesser fitting requirements like all the other close range weapon systems? I was thinking this too. No reason for HAMs to cost more in terms of fitting. Should be brought in line with the formula used on long and short ranged turrets |

Hannott Thanos
Notorious Legion
116
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Posted - 2012.09.21 10:02:00 -
[9] - Quote
Did anyone stop for a second to think that MAYBE they kept the 8th visual hardpoint on the new Drake model because it would get 8 launchers in the rebalancing? |

Hannott Thanos
Notorious Legion
116
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Posted - 2012.09.21 13:36:00 -
[10] - Quote
HELLBOUNDMAN wrote: The drake doesn't have much capabilty to fit TCs if it wants to maintain EHP and still have web and scram.
I can see where this could be problematic.
Ever used turrets and ships with 3 mids? |
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Hannott Thanos
Notorious Legion
117
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Posted - 2012.09.21 14:07:00 -
[11] - Quote
MIrple wrote:Hannott Thanos wrote:HELLBOUNDMAN wrote: The drake doesn't have much capabilty to fit TCs if it wants to maintain EHP and still have web and scram.
I can see where this could be problematic.
Ever used turrets and ships with 3 mids? A Drake also has 4 low slots. Which can all be used for damage mods. Imagine you had 20 km range and had to use lowslots for tank, dps and range mods. People who use Drakes are spoiled and are now brought in line with the rest of us. Welcome to the world of mortals |

Hannott Thanos
Notorious Legion
117
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Posted - 2012.09.21 14:14:00 -
[12] - Quote
bornaa wrote:
-> Please think about all things that affect missiles (flight time, smart bombs, exp speed, exp radius, defenders, ect...) before nerfing them!!!
Yeah I bet they NEVER thought of that  |

Hannott Thanos
Notorious Legion
121
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Posted - 2012.09.25 10:09:00 -
[13] - Quote
CCP Fozzie wrote: Out of curiosity what exactly are you guys hoping you'd see from a BC balance pass that would change your opinion of this missile proposal? The Drake has a fine set of bonuses so once heavy missiles are balanced I don't expect I'd want to change it very drastically.
The missile changes are fine tbh. People are just used to HML's having the same damage as short range guns, they are way too good.
While I kinda hate active armor tanking, it would be fun to see how a Myrm would work with the following bonuses:
10% bonus to armor repairer repair amount and capacitor use. 10% bonus to drone hp and damage.
The cap use bonus would let us run 2 or maybe even 3 repairers on one cap booster.
Inb4 OP tank, 2 xl-asb on a Myrmidon today are better than 3 repairers, and use no cap. |

Hannott Thanos
Notorious Legion
121
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Posted - 2012.09.25 12:41:00 -
[14] - Quote
Morrigan LeSante wrote: Again: If the weapon system itself is THAT good; why are only two hulls (ab)using it to any success? To me that says it's a lot more than the weapon system. I suspect it wouldn't matter what you put on a drake and it'll still chew you out (otherwise, the beast that is the HAM drake wouldn't exist). A drake is, by and large, weapon system agnostic (ultra short range stuff like blasters may be the exception).
Because those ships are OP, thus overshadowing the one ship using it that is balanced, and the 2 remaining are broken underpowered. So, they revamp the missiles to be in line with other weapons at the same time they are rebalancing the Caracal which is the one ship that is already semi balanced, and then they will rebalance the OP and underpowered ships to fit in line with the new missiles. |

Hannott Thanos
Notorious Legion
121
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Posted - 2012.09.25 12:48:00 -
[15] - Quote
Signal11th wrote:Lallante wrote:Its a provable fact that HMLs are significantly more powerful than their long range turret counterparts.
Its a proveable fact that the relationship between HMLs and HAMs stats is out of kilter with the relationship between short and long range turrets, to HAM's detriment.
Given the above the HML changes are clearly necessary, regardless of your view of drakes, tengus etc. One thing at a time. Range only. The problem is missles are not the same as guns so you can't attribute the same things to them. The problems aren;t the missles but the ships that are fitting them. It's just a lazy fix instead of actually looking at the ships causing the problems with the missles. Oh, so you can quote CCP on that they are not going to rebalance the missile ships? |

Hannott Thanos
Notorious Legion
121
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Posted - 2012.09.26 15:04:00 -
[16] - Quote
Yuna Yee wrote:not that a post on the forum would make an actualy change or even be read by ccp but hey at least i can get my 5 cents off:
its always the same:
You look for a powerful ship, a niche that makes good isk and train for it, invest your time and skillpoints in it to be able to fly the ship or do the job and what happens is:
every time you trained for that stuff and find it cool and rewarding its gets nerfed!
be it incursions, the dramiel, the tengu - you name it
Its makes you tired and wondering whats next (factional warfare maybe) - you look for the next niche and hope ccp takes long enough to nerf it for it to be at least fun for a while .. well then
I must say I enjoyed flying incursions, i loved the dramiel and my tengu as well ...
I just wonder why all this nerfing is necessary - who cares if a ship or profession is somewhat better than another one - everyone is free to choose those so why this endless try to make everything average ??? So that people who don't know about the 2 ships that own eve get to have fun too after spending 20 mill SP in Gallente? |

Hannott Thanos
Notorious Legion
121
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Posted - 2012.09.27 13:11:00 -
[17] - Quote
EFT is a big reason for all this arguing. People take the DPS of a Hurricane straight out of EFT and yells "IT HAS OVER 9000 (600) DPS OMGOMG!" Yeah, guess what it has 600 dps all the way out to 3km. The Brutix has twice that dps at the same range, yet the Brutix does not get brought up here like the cane does. The Hurricane is loved for it's great projection of damage. It has around 300? dps out to point range? At least not very impressive. The point is that the Brutix does 0 damage at that range, and the Drake still does 100% dps to 3-4 times that range.
As said 100 times before, HML is a long range weapon, not a short ranged one |

Hannott Thanos
Notorious Legion
122
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Posted - 2012.09.27 13:48:00 -
[18] - Quote
Smite Mueller wrote: Damage output is ALWAYS below the output of other races like minmatar or gallente!
Yeah I know! I just loooove hitting for 1200 dps out to 110 km with my Brutix      |

Hannott Thanos
Notorious Legion
122
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Posted - 2012.09.27 13:53:00 -
[19] - Quote
Smite Mueller wrote: So caldari pilots have to skill twice as much!!!!!!!!!!!!
You mean the way you have to skill rocket spec to lvl 4 to get light missiles, and that you have to skill light missile spec 4 to train HAM, which you have to spec to lvl 4 to get HM's? Because that's the way you have to train to get bigger turrets. |

Hannott Thanos
Notorious Legion
122
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Posted - 2012.09.27 14:09:00 -
[20] - Quote
Actually, I'm just gonna tear this apart...
Smite Mueller wrote:LOL CCP!! You call that BALANCING!!!!
You nerf the missiles to crap!
- No, they are brought in line with other long range platforms. Who dont you go out and do lvl 4's in a Beam Prophecy?
Smite Mueller wrote: I can only hope that there will be protest actions in Jita!!
- Yeah those are fun :)
Smite Mueller wrote: Balancing is, when you finetune some stats, here you finetune with mj+¦lnir, Thor's Hammer!!!
- Or when something is so OP it's just not funny, you have to hit it hard.
Smite Mueller wrote: Nerf the stats at least by half of what you hav planned and we will see.
- You bring no numbers, you just don't want to lose your wtfOP pwnmobile. This is no argument.
Smite Mueller wrote: Remember that Caldari missile skills have a major disadvantage:
a caldari has to skill rockets AND light missiles while another weapon system can use blaster or railguns, beam or pulse lasers, acs or arty
- Wrong, see above post.
|
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Hannott Thanos
Notorious Legion
122
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Posted - 2012.09.27 14:09:00 -
[21] - Quote
Smite Mueller wrote: So caldari pilots have to skill twice as much!!!!!!!!!!!!
- Wrong, see above post.
Smite Mueller wrote: Damage output is ALWAYS below the output of other races like minmatar or gallente!
- Wrong, see above post.
Smite Mueller wrote: Tengus will be worthless in PVE. What is next on the list?? Nerfing Machariels???
- T3 will be rebalanced in time. This is no argument against the rebalance.
Smite Mueller wrote: Should have nerfed FW a long time ago, but no, let some special people exploit this mechanic!!
- They fixed the entire FW incredibly fast. Update yourself on the facts please.
Smite Mueller wrote: If u really feel the need to nerf missiles, at least redo the skill tree, so that caldari can use both missile types with only one skill instea of two!!
- Then I assume users of turrets can use short and close range weapons by training one skill, and not having to train lvl 4 spec in the smaller type of guns. You can't have all the benefits and none of the drawbacks. Update yourself on facts please. |

Hannott Thanos
Notorious Legion
127
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Posted - 2012.09.28 08:12:00 -
[22] - Quote
Retardo Khaan wrote: Is it fair that AC cane does 600dps while HAM drake does only around 450dps.. Why not nerf AC dmg by 20%. Also medium lasors should be nerfed as legion dominates NCO's too much.
And btw HAM drake can only fit 2 bcu because it will run out of cpu. Not to mention if you fit 1 TE its going to be only 1 bcu which lowers dps even more. While cane can easily fit 4 gyros and use barrage.
Like I said, EFT messes with people here.
How far is the Cane optimal range? about 3 kilometers? What do you think happens at 20km? Dps is around 300. Guess what happens at 40 km. Dps is 0. Your argument is invalid. Uninstall EFT or learn to dps graph |

Hannott Thanos
Notorious Legion
127
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Posted - 2012.09.28 09:22:00 -
[23] - Quote
Retardo Khaan wrote:Sigras wrote:Retardo Khaan wrote:Eckyy wrote:Retardo Khaan wrote:Well i think cane is OP compared to HAM drake. See the difference yourself fit HAM drake with 2 BCU and T2 missiles then fit AC cane with 4 gyros and hail. Thats the difference. Yes drake has bit more tank but cane has speed.
I am minnie/caldari pilot btw. so i fly canes and drakes.. So would i want cane to get nerfed even more. No i wouldnt but in means of balancing cane needs to be nerfed more. Maybe by dropping its cpu so it cant fit so many gyros... Why not just compare to a Drake with 0 BCUs and no tank?  Summary: The Drake CAN in fact fit 3 BCUs (without expensive meta4 mods!), which means... The Drake does approximately 6% less DPS than the Hurricane and it can do it while sporting 25% more tank than a Hurricane. The Drake can fit 2 additional midslot ewar mods over the Hurricane, at the expense of one small neut (post-nerf). The Drake is slower, but is more agile and harder to jam. The Drake can overheat its tank. Why do you suggest an unreasonably poor fitting to compare with a 4 gyro (lol) Hurricane? I fail to see how the Hurricane is "OP" compared to the Drake. Should the Drake have higher DPS than the Hurricane while also sporting all of its current advantages? Im tired of arguing with you. I see your opinion and you see mine. Btw you saying thats poor drake fit but in matter of fact your drake fit pathetic. Short range BC without web n scram and with 2 painters and no LSE. Or some lame t1 modules. I think thats just stupid fit. How are you going to stop that cane who is burning away from you with its speed? And wth your doing with 2 TP's in close range boat. HAM drake doesnt even need painters. And if its fleet few painters in fleet is enough and can be done by minmatar TP bonused boat. Which can offer web aswell tho unless its T1. Anyways point remains you cant fit 3 bcu in HAM drake unless you make some stupid fit that doesnt make sense. So whatever unista. lol you clearly dont know what youre talking about . . . put his drake against your hurricane, i guarentee you'll lose, especially if those two TPs were TDs the drake has more EHP, the hurricane has more damage, we call this incomperable balance Also, you said earlier that the use of an ACR is "cheating" that is ridiculous . . . it does make you lose a slot, but a smart person will tell you to do whatever you can to make your fit better . . . Saying that is cheating is as moronic as saying using meta 4 modules to make your fit work is "cheating" . . . its idiotic because, if that makes your fit better, why not do it? No you didnt understand the point at all. Its cheating to use ACR with HAM drake in comparison to AC cane that doesnt need to fit ACR for SR guns. As my point was that cane does too much dps when it can fit so many gyro. And by reducing its CPU it would balance AC cane compared to HAM drake. Also meta 4 modules are stupid because meta4 point has only 20k range. And meta4 DCU has lower resists. Also its price issue. You do know how much meta4 cost? Also its stupid because i could aswell make deadspace fitted cane to compare it to T2 fit drake cause price wont matter right?
I bought my meta 4 DC at 2 mill each. Problem? |

Hannott Thanos
Notorious Legion
127
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Posted - 2012.09.28 09:28:00 -
[24] - Quote
Retardo Khaan wrote: Well sure but cane can burn away and warp out because of its speed. And then drake doesnt kill anything. Yes cane dps will go down but still it can pop rifter from 40k with barrage. HAM drake cant kill anything from 40k.
Lol, no it cant. Get out of eft please. And a Brutix can't kill anything from 40km either, your point is? |

Hannott Thanos
Notorious Legion
127
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Posted - 2012.09.28 09:44:00 -
[25] - Quote
Retardo Khaan wrote:Hannott Thanos wrote:Retardo Khaan wrote: Well sure but cane can burn away and warp out because of its speed. And then drake doesnt kill anything. Yes cane dps will go down but still it can pop rifter from 40k with barrage. HAM drake cant kill anything from 40k.
Lol, no it cant. Get out of eft please. And a Brutix can't kill anything from 40km either, your point is? Not using EFT. This happened in game. And my point was to say that cane can shoot upto 40k when drake cant. As the guy who i answered to was stating that drake does more dmg at 30k with HAMS. Well it can. Because of Tracking Computer and Tracking Enhancer. Again, your argument is invalid. |

Hannott Thanos
Notorious Legion
127
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Posted - 2012.09.28 09:45:00 -
[26] - Quote
Learn to observe the market bro. I bought 20 or something in Hek when the price was good. |

Hannott Thanos
Notorious Legion
127
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Posted - 2012.09.28 10:03:00 -
[27] - Quote
Retardo Khaan wrote:Quote:
That would be like the hurricane pilot saying "a drake doesnt have to fit faction mods to get a 100,000 EHP tank so neither should I" The ships are different, stop trying to make them the same.
But thats the whole point of these nerfs. To balance them.. And it would balance them if cane would have to fit something like processor overcloking unit to be able to fit so many gyros and TE's.
Did you know that the battlecruisers are not rebalanced yet? For all you know, you will be able to fit 8 HAMs, a full tank with speed and tackle and 2 TEs and 2 BCUs on your drake. |

Hannott Thanos
Notorious Legion
127
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Posted - 2012.09.28 10:20:00 -
[28] - Quote
Everyone wrote:"Stupid CCP homogenizing weapon platforms with this nerf! Oh, and they need to swap HAM and HML fitting to match SR/LR turrets. What do you mean, that something completely different."
Hehe |

Hannott Thanos
Notorious Legion
127
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Posted - 2012.09.28 11:20:00 -
[29] - Quote
Q: Are HM's overpowered?
A from everyone only using HML's: No. A from everyone else: Yes.
Why are we even discussing this still... |

Hannott Thanos
Notorious Legion
127
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Posted - 2012.09.28 11:55:00 -
[30] - Quote
Morrigan LeSante wrote:Hannott Thanos wrote:Why are we even discussing this still... Because of the potential impact to other caldari hulls. See, the thing is, people assure you that ... say the caracal is perfectly viable and a great little hull. Odd then....that you hardly ever see them abusing this OP weapon system... I also don't see Rooks tearing the place up with said system either. Before anyone says HAMs, if HML are OP...why not use them? Just a couple of examples, but lets try to avoid any nasty side effects/mitigate them as much as possible. There's also the whole TD affecting missiles thing, the stock retort of "lol fit a TE/TC then" assumes available mid slots. I'm pretty sure no-one runs with spare slots  . This will result in sacrifice and yes, before you bother LOLDRAKETANK....what about every other ship? This translates into a real decrease to missile boat effectiveness be it direct DPS or their survivability - and aside from the two known problem hulls, I don't see missile boats tearing up the cosmos.
The Caracal is getting a revamp and will become awesome. RoF bonus is sweet!
Yeah and there's this whole TD's already affect turrets thing. The stock retort of "lol fit a TE/TC then" assumes available lowslots. I'm pretty sure no-one runs with spare slots . This will result in sacrifice and yes, before you bother LOLTRIPLEREP....what about the Drake?
This translates into a real decrease to turret boat effectiveness be it direct DPS or their repping ability- and aside from the Myrmidon, I don't see active armor boats tearing up the cosmos. |
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Hannott Thanos
Notorious Legion
127
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Posted - 2012.09.28 12:10:00 -
[31] - Quote
Daniel Plain wrote: see, the problem is that neither figures nor fittings are guaranteed to give you a balanced picture of the current state of things. let us - just for a moment - assume that neither the drake nor the tengu were as good as they are. let's just say the drake loses its resistance bonus and becomes unpopular for 0.0 blobs and the tengu loses its ability to fit 100mn ABs. both ships will instantly plummet on the killboards and with them, so will HMLs. would then anybody in their right mind still complain about heavy missiles being too strong? i submit to you that heavy missiles would be where cruises, torpedoes and medium rails already are: insignificant and laughed at.
This is very correct. However, bringing HM's in line with other systems and balancing both the underused and the overused ships, we will maybe see more diversity in ships used, which is the entire point.
We are seeing slight powercreep in the tiercide. Almost all ships get a buff, and winmatar are mostly kept where it is because their ships are so good.
What do you think will happen when the tiercide hits battlecruisers? 5% RoF and a velocity bonus on the Drake with missiles the way they are now. Holybatmanshit, no other ship would be used EVER. |

Hannott Thanos
Notorious Legion
128
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Posted - 2012.09.28 12:25:00 -
[32] - Quote
Morrigan LeSante wrote: And the jury is out if the caracal will be "awesome" current projections are (I believe) lower DPS even with an extra BCU...
Whilst you are correct, that status quo already exists for turret users and I DO see them tearing stuff up. It's called WINmatar for a reason.
Or are you suggesting ALL missile hulls need to have a global reduction in PvP effectiveness because they are too good? Because...you know...that'd be a tough sell.
No by all means. Most missile hulls need an increase in pvp effectiveness, considering the powercreep that will inevitably hit turretships as well. I also think the Drake should get a buff in the form of RoF bonus, but then we have to look at the missile platform.
By nerfing missiles a bit, you get to individually buff all the ships that use missiles without making them OP. I don't think anyone wants to see the revamped drake get a negative bonus to missile velocity to compensate the great range inherit in HM's, just because that great range would be a good thing for some other missile ships. You follow where I'm going with this?
Better to nerf missiles and give long range missile ships a great velocity and flight time bonus, and short range missile boats a small bonus instead of a small bonus to long range boats and a negative bonus to short range boats |

Hannott Thanos
Notorious Legion
128
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Posted - 2012.09.28 12:44:00 -
[33] - Quote
Morrigan LeSante wrote: Indeed, and I see a case (a strong case) for sorting these boats, but I can't quite reconcile why the TD thing? Why not more surgical to target the known issues?
Seems odd.
I have flown some solo (dualboxing) with an Arbitrator support. Did you know, a single Arbitrator can make the effective range of a Minmatar battleship go down to about 5-10km or make the guns track worse than a titan? VS any ship with turrets, the arbitrator is just as effective as a Falcon, yet is is beyond useless vs any missile boat, where the Falcon is still because Falcon. |

Hannott Thanos
Notorious Legion
128
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Posted - 2012.09.28 12:52:00 -
[34] - Quote
I think you have to note what turrets "simply do better". Turrets instant alpha better, but they have less versatility in forms of damage types. They hit small targets better, but only if they are at sufficient range and not moving too fast. |

Hannott Thanos
Notorious Legion
128
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Posted - 2012.09.28 12:55:00 -
[35] - Quote
Jorma Morkkis wrote:Morrigan LeSante wrote:In any event, I was referring to missiles across the board with that comment, not HML, in context of the global weakening of missile boats the TD change enforces. Missile users other than heavy are pretty damned thin on the ground in the PvP scene. Check 425mm AC range with Barrage under Curse's TDs.  A curse can buttraep a cane so hard! kill it's range with one TD loaded with optimal script, neut off his prop and let the drones and HM's do their thing. |

Hannott Thanos
Notorious Legion
128
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Posted - 2012.09.28 14:04:00 -
[36] - Quote
Daniel Plain wrote: what if he does not have the time? are the people who spent a year training for the nighthawk supposed to unsubscribe until 2014? yes i know i know, train turrets lol. except by the time you trained for *insert turret system here*, it may already be up for the nerf bat just like missiles are now.
oh btw: the SNIs damage is about half of what a pimped machariel can bring and no amount of tracking will get it even to comparable levels.
One does not simply(tm) spend an entire year to fly only the Nighthawk. In that year you will have skills to use a myriad of other hulls effectively. Unless you did something horribly wrong |

Hannott Thanos
Notorious Legion
129
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Posted - 2012.09.28 17:22:00 -
[37] - Quote
Retardo Khaan wrote: You do know that javelins make you even slower?
As stated, read the OP, and you will see that will no longer be a fact. Makes me wonder how many actually read the OP. And how many of those again understood it...
Also. My armor tank wants to have a word with you about speed |

Hannott Thanos
Notorious Legion
130
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Posted - 2012.09.28 19:14:00 -
[38] - Quote
Well okey then, HML is not overpowered.
It is overpowered IN IT'S CLASS.
As compared to railguns, beams and arties several times before in this threadnaught, they overshadow EVERY other long range platform both in range and dps. And most people bring EFT dps in double falloff when mentioning turrets, don't do that please. |

Hannott Thanos
Notorious Legion
130
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Posted - 2012.09.28 19:53:00 -
[39] - Quote
Usul Crysknife wrote: Gunboats get ROF bonuses, or (unrestricted) damage bonuses, or both. Comparing the drake to the hurricane at BC 5, the drake gets +25% DPS to kinetic only while the hurricane gets +50% to all projectile damage.
If CCP is going to go ahead and balance the raw damage of missiles to be in line with its peers, they need to do the same with ship bonuses at the very least.
You need to factor in the fact that HM's have insane range, and insane dps when taking that range into account. They are also a long range weapon, so you can't compare them to 425mm AC Cane. Even at that, the range you will be fighting on might just as well be round about point range, where the Drake will dominate a Hurricane. |

Hannott Thanos
Notorious Legion
130
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Posted - 2012.09.28 20:03:00 -
[40] - Quote
Jorma, they say "there are 2 problem hulls", meaning Drake and Tengu needs a rebalance, then they go on and say that the bonus is ****** because you only get a bonus to kinetic..... |
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Hannott Thanos
Notorious Legion
130
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Posted - 2012.09.28 20:43:00 -
[41] - Quote
Morrigan LeSante wrote: For the love of peace, FORGET THE FRICKIN' HML SYSTEMS. I'm not talking about them, don't give a rats ass. I care about the effectiveness nerf to ALL missile hulls brought by TD modules affecting missiles.
They're (in PvP) nerfing every missile hull for reasons which, apart from Drake/Tengu are completely obscured to me.
So....please tell me....what am I missing?
Fake edit: If the modules are split it may not be as bad; however the "WHY?!" still stands. Why nerf some of the least used, least effective boats out there?
Did you miss the entire tiercide thing going on? HML's get nerfed, hulls get buffed. And you missed the TE/TC's |

Hannott Thanos
Notorious Legion
130
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Posted - 2012.09.28 20:55:00 -
[42] - Quote
Does everyone here think it's ok that turrets can be effectively destroyed by tracking disruptors, but there is no way to reduce missile range or explosion velocity/radius? |

Hannott Thanos
Notorious Legion
130
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Posted - 2012.09.28 21:01:00 -
[43] - Quote
Morrigan LeSante wrote: Yes...and where are the boats going to put these modules? They will sacrifice tank. Sacrifice tank they already don't have, to maintain a DPS which is already substandard.
Why?
Why do TD need to affect missiles **now**?
Why can't it wait until the hulls are balanced? What is so criminal about light/cruise/rockets/torps/etc that we need to reduce their carrying hulls effectivness immediately?
All I can think of is missile boats need a PvE leg up....but there's better ways to do that....
Drake sacrificing tank it does no have... a¦á_a¦á
Get your head around this man, seriously. For how many YEARS have ALL turret ships had to sacrifice their tank or utility for better dps, which in Gallente's case have no range what so f****** ever, and are too slow to get in range to apply it, in Minmatar's case, they fight in falloff, which negates your argument about "sub-par" dps. The effective DPS of Minmatar are usually 40-60% of EFT dps. Amarr have super range with scorch, but it's still LOLDPS in close range where other turrets apply their full dps which is more or less always better than any Amarr hull. |

Hannott Thanos
Notorious Legion
130
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Posted - 2012.09.28 21:11:00 -
[44] - Quote
Which is why they are rebalancing. TE/TC will help all those unused ships and their different missile platforms. Suddenly a bomber can go kill frigs with torps! So they can basically now compete with turrets, and they can be destroyed by a TD, just like turrets. |

Hannott Thanos
Notorious Legion
130
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Posted - 2012.09.28 21:13:00 -
[45] - Quote
Morrigan LeSante wrote: Jesus....what part of "SET ASIDE THE HML PLATFORMS"
is it you're struggling with?
/facepalm
Present some statistical evidence (like the kind so commonly cited to prove HML are broken) that demonstrates missile hulls [APART FROM HML] are in need of a power check.
Um, I said missile platforms should get a buff, which they are getting, both in the form of hull rebalance, and TE/TC affecting missiles.... |

Hannott Thanos
Notorious Legion
130
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Posted - 2012.09.28 21:34:00 -
[46] - Quote
Yeah, sorry, I'll try to keep HML's out of it. But as stated by CCP, it's impossible to balance ships around a system that is going to get changed as a whole on a later date, because then you have to rebalance all over again. TD's will inevitably affect missiles. If we don't take that into account when balancing, then all hulls will be broken (underpowered) when that change hits, or they will all be overpowered until it's changed. Drakes and Tengus had their FOTY, now it's time they feel the pain for a while as balancing takes it's time. |

Hannott Thanos
Notorious Legion
130
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Posted - 2012.09.28 21:58:00 -
[47] - Quote
Morrigan LeSante wrote: I agree, but can't work out why the TD needs doing now - unless its reaction to a backhanded PvE buff...which as I say would be a bit weird.
Of course, if its a separate module, then my concern can be considered addressed as we're back to rock, paper scissors modules and not "fit this or die"
It needs to be done now if it is going to be done at all. Reasons are stated in my prev post. It's a balancing and time issue. 2 modules would be bad imo, rather make 2 new scripts. |

Hannott Thanos
Notorious Legion
132
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Posted - 2012.09.29 23:13:00 -
[48] - Quote
Aaron Greil wrote:I don't know if there has been any more consideration about making a separate module for missiles rather than adding additional effects to the tracking enhancer/computer. Seriously, i think this would be a major help, and help keep the diversity between guns and missiles. This would allow fittings for the new mods to be tailored for missile ships. You know, if they release another module for it, they are gonna have to double the bonus on both modules, because we can only bring half as many of each. you want that to happen? |

Hannott Thanos
Notorious Legion
132
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Posted - 2012.09.29 23:16:00 -
[49] - Quote
Yank Sin wrote:Ok here is the real reason why balancing is going on IMO. Eve has always been a game for the more mature minded player. The type of player that would set a 20 day skill to get a 10% gain total on a skill that only gives 2% per level. The players that are coming into eve now are looking for the quick fix and are not will to put in the time or the planning for their toon. I have seen this 1st hand in a corp I joined up with awhile back. All the players were new 3-6 months old with some around a year old. They did not want to take the time to train the skills needed to advance in the right way it was quick get the skill to level 3 so I can get the next big ship.
Balancing IMO is to level the playing field between eveGÇÖs old style players that take the time and planning to train and eveGÇÖs new style player that just wants everything now. IMO ccp is leveling the field between the 2 different styles of players so that the new style player does not quit. Balancing should be done to make ships and mods better not worse. Why make the people that took the time and planning to train their skills to lv5 change their play style?
Players that take the time to train from support skills on up to lv5 to make there toon the best in a certain race of ship or weapons class should be in an elite class. And that elite class of player should have an advantage over the player that does not want to invest the time to do the same. So donGÇÖt nerf our mods, ships and weapons and call it balancing! Instead go out and fix the things that are really broken.
Your post gave me cancer, so I fixed it up a little.
And man, what is balancing in your mind? And what is broken in your mind?
Nerfing/buffing IS balancing. |

Hannott Thanos
Notorious Legion
132
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Posted - 2012.09.29 23:44:00 -
[50] - Quote
Yank Sin wrote:The changes that happened to the mining barges that form of balancing should be done. The current changes that are going on IMO is not to make a ship or mod better but it's to level the playing field between players.
Leveling the playing field between players that have access to the same skill books, implants, ships and mods should not be done. Once you start this type of balancing you take way from the players that do put the time in to max out there training.
IMO your telling people that took the time to max out there skills your better than your neighbor that does not want to invest the time like you did so I'm going to make things even by nerfing your ship and mods.
Ok. So you mean they changed skills to give 0% at lvl 5? I missed that memo I guess. I don't think you know what balancing means dude. They are making obsolete hulls viable, and people with better skills will still have better skills. Pilots will still be bad and shitfits and counterfits will still be here. |
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Hannott Thanos
Notorious Legion
132
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Posted - 2012.09.30 10:08:00 -
[51] - Quote
By the way. I assume Tracking Links will also affect missiles? So basically, If you bring a friend or an alt, you don't have to sacrifice anything on your Drake, it's simply a pure buff |

Hannott Thanos
Notorious Legion
132
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Posted - 2012.10.02 05:23:00 -
[52] - Quote
HELLBOUNDMAN wrote: About the only really good thing that is coming from this is the removal of t2 ammo penalties.
You mean the only good thing FOR YOU.
..Which is not balance, and you have no idea what you are talking about.. |

Hannott Thanos
Notorious Legion
132
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Posted - 2012.10.02 05:34:00 -
[53] - Quote
rodyas wrote:^ With comparison to great white shark.
All the rats would just alert each other a tengu warped in, then they would warp out and vacate the area till you left, then come back in.
I don't see you making much isk that way, and might feel wimpy still. And when you trained for it, you didn't do it because it was OP, you just happened to be Caldari. You actually considered to train for the Legion, because all T3 are just as good for everything, but ended up with the Tengu by accident. Correct? |

Hannott Thanos
Notorious Legion
143
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Posted - 2012.10.22 05:33:00 -
[54] - Quote
Jorma Morkkis wrote:I'm Down wrote:I want to see a HML drake do damage instantaneously.... Could you show us where they use missiles for sniping in real world? Where missiles deal instant damage in real world? I'm Down wrote:I want to see it do nearly 600 dps in close, but still have 100km range Use HAMs. Dude, read the whole quote  |

Hannott Thanos
Notorious Legion
155
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Posted - 2012.11.21 13:53:00 -
[55] - Quote
Faora Zod wrote:What amazes me about these changes is that
1. after trying them out on the test server they are crap, no more buying GTCs to turn into plexes to put up for sale to replace lost drakes and tengu,. Yeah for lost revenue for CCP! 2. One of the best things about the Drake is how quickly new players can train to use one, it is a simple good ship to use and actually helps draw new people into the game, before they have to train into something more complicated to fly. I see more and more people being turned off from Eve, less new players means more lost revenue!
I am sure that if these changes go into effect that I will not be the only one to let my accounts lapse and just move on to another game.
Balancing the game? Really? Seems more like an idea to weaken two of the best ships in the game hoping people will buy more GTCs to convert to salable plexes to replace the loses.
There is a saying, if it is not broken don't fix it.
Once everyone realizes all the changes that CCP is making to this game is just another means to get us to spend more money on it buying GTCs they are screwed, No more extra money for them.
Buy the GTC! it is worth 2 months game time, a 30 dollar value for 35 dollars! Oh but you can split it into single months and sale them in game for ISK! oh wait or you can convert it in to another form of currency and buy pants! Lost a billion isk ship? That's okay buy a GTC and sale the plexes!
It is getting ridicules CCP, quit screwing **** up
Hahaha, this is so funny. Some people don't have any idea what they are talking about. - Balancing the game? Really? Seems more like an idea to weaken two of the best ships in the game hoping people will buy more GTCs to convert to salable plexes to replace the loses.
Well sh't bro, guess what balancing is! Not having "the two best ships" is per definition balance.
-There is a saying, if it is not broken don't fix it.
Yes there is. And where there are two ships that dominate the game, they are clearly broken in one form or another.
Nice try tho, threatening CCP with decrease in profit. How do you get all this inside info from CCP? /sarcasm |
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